Resources to Build Your Huddle
The Campus Ministry is an important part of FCA's overall ministry!
Call Nicole Vaughn
To get started with your Campus Ministry, check out our Huddle Guidelines
Reach out to Nicole Vaughn at 256.318.6936 or nvaugh@fca.org or to Scott Tarver at 256.503.7025 or starver@fca.org to help with any questions you may have about building your Campus, Coach, or Team Huddle.
We are here to help you GET INVOLVED!
FCA Game Ideas
- Materials Needed: One blank paper per team
- Form two teams and have them form a straight light. The person in the back of each line goes to the leader who will tell them what to draw. They then go to the person in front of them in line and draw that on their back and this continues until it reaches the front person. The person in the front draws what they felt on a piece of paper and sees which team is closest to the original image.
- Materials Needed: None
- Everyone gets into a circle. The shooter goes into the middle and aims a finger gun at someone, saying “Bang” or “Jesus Love You.” The person shot must duck and the two on either side have a shootoff. The person who takes the longest is out. Continue until it is down to two people and they go back to back to have a shootoff to determine the winner.
- Materials Needed: Blanket
- Divide the group into two teams. A blanket should be held up between the two teams so that each team cannot see who is on the other side. The game leader points to one person from each team to stand next to the blanket on their team’s side. When the blanket is dropped, the chosen team member must say the other person’s name first.
- Pass around a bag of small candies (M&Ms, Skittles, etc) and tell each participant to choose anywhere from 1 to 5 pieces of anything they want. Instruct them not to eat it yet. After they have chosen their candy, you will tell them what each candy type/color represents. If there is a whiteboard present, write on the board the following:
- Red- Favorite hobbies
- Green- Favorite place on earth
- Blue- Favorite memory
- Yellow- Dream job
- Orange- Wildcard (tell us anything about yourself!)
- If you don't have the above colors, change the above to match the candy types that you have. Each person takes turns introducing themselves, beginning with their name and then saying one fact for each candy type that they have.
- Materials Needed: None
- Have the group stand in a circle (do groups of 6-8, any larger is complicated). Everyone will hold out both fists with thumbs on top. On each turn, each person can put up no thumbs, one thumb, or both thumbs. The person whose turn it is will say “Chin, Chin, __ (guessing a number - the number should be between 0 and the max number of thumbs in the circle. Players should not put their thumbs up until right before the number is guessed). If the person guesses the right amount of thumbs up, that player puts one hand behind his or her back. The first person to get both hands out is the winner.
- Materials Needed: None
- Number the corners of the room 1-4. Pick one person to be in the middle. The person in the middle will close their eyes. Everyone else will move to a corner. The person in the middle will call out a number and everyone in that corner is out and will go sit down. When you get down to four people, they all must pick separate corners. This continues until only one person is left standing and is the winner.
- Materials Needed: None
- Everyone in the group sits in a circle and is assigned a fruit (choose 2-4 fruits depending on the size of the group). The person in the middle will call out a fruit and everyone assigned to that fruit has to switch seats. The person left in the middle is the next to call out a fruit. The caller can say one fruit, multiple fruits, or call out “Fruit Basket Mixup” where everyone has to switch seats.
- Materials Needed: Rolled up newspaper or small pool noodle
- Everyone picks the name of a fruit (or Christmas word, etc.). They says theirs outloud for everyone to hear the fruits. One person is chosen to become “it.” They say someone’s fruit. The goal is for them to hit that person with a newspaper (or pool noodle) before that person can pass it to another person. To pass, the person has to say their fruit followed by someone else’s fruit. If someone is caught, they become “it.”
- Materials Needed: 9 chairs
- Divide the group into two teams and given whether they are X or O. Number each group off 1 - (max #). The chairs should be set up in a tic-tac-toe format with plenty of space between each row and seat for running through. The leader will call one number. The person on each team whose number that is, will run to a chair and hold up their team’s sign (X/O). This will continue until one team has made a tic-tac-toe line. Teams cannot start their line by lining up in the chairs directly in front of their team base.
- Ask the group to line up. Works best with 8-10 in a line. If you've got a bigger group, split them up and challenge each line to complete the first task. Ask the group to form a new line in order of:
- Height, from smallest to tallest
- Birthdays, from January to December
- Shoe size, from smallest to largest
- Alphabetical first names (A-Z)
- Alphabetical mothers first names
- Alphabetical grandmothers' first names
- All WITHOUT TALKING!
- Materials Needed:
- Play like rock, paper, scissors. The man pose is hands on hips. The bear pose is claws up. The gun pose is two guns ready at sides. The man beats the gun. The gun beats the bear. The bear beats the man.
- Materials Needed: Spaghetti box(or multiple depending on the size of the group), bag(s) of marshmallows
- For this game, you need packet(s) of marshmallows and packet(s) of spaghetti. Split the group into two or more teams. Generally between 4-8 is the ideal team size. The goal is to see which group builds the highest tower using only the items provided. The towers must be stable.
- Mount- one partner jumps on another's back
- Knight- one partner kneels while the other sits on his/her knee
- Chariot- one person jumps into the other's arms
- To play the game, there is someone who is the caller. They must call one or multiple words from "mount", "knight", or "chariot" and the students do whichever is called. The last set of partners to get into position is out.
- Materials Needed: None
- Go around the group and ask each young person to state his/her name and attach an adjective that not only describes a dominant characteristic, but also starts with the same letter of his name e.g. generous Graham, dynamic Dave.
- Materials Needed: None
- Everyone stands in a circle. The goal is to take out the other players’ arms by ninja chopping them below the elbow. One person starts the game by making their offensive move. They can only do one solid movement and the person they are aiming for can make one defensive movement to avoid getting hit. If the offensive player hits the person below the elbow, that arm is out and must be put behind their back.
- Materials Needed: None
- Have students partner up and face each other. Both will have their hands behind their back. On their count, they will bring both hands in front of them with their chosen number of fingers held up. The person who correctly yells the total number of fingers up between them is the winner.
- Materials Needed: Charades Card Decks
- Divide the group into at least two smaller groups. Each group should have their own charade card deck and two students up front. The first person will read the card and move the other person (the “sculpture”) to form the object on the card. The rest of the group will guess. When the group guesses correctly, the pair at the front will move to the next card. The group who finishes their card deck first is the winner.
- Materials Needed: 1 cup/object per pair
- Every student should have a partner with a cup (ball, etc) in between them on the floor. The caller will yell “head, shoulder, ears, etc” and the players on each side of the object have to put both hands on whatever is called. At some point, the caller will yell “cup” at which time both students will compete to see who can grab that object first and win their pair. Then they will find a new partner who won their first matchup and continue until there is a champion.
- Materials Needed: None
- One player is selected to think of an item. The rest of the group tries to guess the item by asking a question which can only be answered with a simple "Yes" or "No."
- Materials Needed: None
- Everyone gets into a circle. A slurping watermelon goes around the circle. To pass to the person on the right, use the left hand to swipe across mouth while making a slurping sound. To pass to the person on the left, use the right hand to swipe that direction while making the slurping sound. To skip the person in the direction the watermelon is moving, swipe your hand straight upward in front of mouth. Play continues with people getting out as they miss their turn or take a turn at the wrong time.
- Materials Needed: Name cards + tape
- Ahead of time, create enough papers for everyone who will come to have one. The papers should have the name of a person or place (you could do theme days - people in the Bible, Disney characters, places in America, etc). Tape one card to each person’s forehead or back. Everyone has to go around the group and ask yes or no questions to guess what their card says.
- Materials Needed: Pieces of paper, pens/pencils
- Hand out a pen and paper to each person and ask them to write something exciting they have done in their lives - for example "I have been sky diving" or "I have been in hospital for a week" etc. Encourage people to think of something unique and interesting (though be prepared for some people to struggle to think of something!). Collect all the pieces of paper and read them out loud to the group. The group has to decide "who did it".


